Mon, 22 Jul 2019

Lotus Core (LTS)

Lotus Core (LTS)

The Decentralized Platform for Gamers

Review Project

Currently, there are several solutions for game distribution, and new solutions continue to emerge whenever they improve the ability for developers to obtain greater profits. On the other hand are the DRM systems, abhorred by most of the public. Some of the concerns regarding DRM is that they limit the enjoyment of the games by forcing the user to be online to play and also limiting the ownership of the games since they prevent the user from selling it or lending it.

The Lotus Protocol

Lotus is a decentralized application for gamers and game developers built on top of Ethereum that allows game developers to register and distribute games through a decentralized and automated platform, and gamers to own the games they purchase and trade them.

Lotus gives players the possibility to get real control over your games with a fair DRM system, benefiting both the user and the developer, while also creating a new space for game developers to get funding for your project. This creates a new market of opportunities for game developers and a convenient place to trade for gamers.

A new way to register and distribute digital assets

When a game is purchased or loaned through the Lotus Store, Lotus Core creates a digital asset through a smart contract with a digital signature and records it in the blockchain, thus allowing the software developer to guarantee the authenticity of each copy of software and giving players access to their game even when the user is offline.


Buy Process >> In order to guarantee the ownership, Lotus Core provides an API to create unique cartridges in the blockchain. Its validity will be given by the recipient address. This implies that the developer will have a direct relationship with the final user and hence 100% of the profit per sale. Additionally, the cartridges will be digitally signed in order to allow valid cartridges even in offline mode.

Download Process >> Aiming to provide a truly decentralized experience Lotus Core needed to come up with a method for players to download games in a way that it does not carry any associated costs to developers or to Lotus. To accomplish this task we implemented the Lotus Decentralized Storage (LDS), a cloud-based storage system for games running with a different token called karma, where each game holds the necessary karma charge to be downloaded a limited number of times per player.

Execution Process >> This is the core of the DRM system, using digital signatures plus the blockchain network to guarantee the unicity and validity of a piece of software, the compatible applications will connect with the background process that verifies the blockchain and keeps the record of the user's digital assets.

Trading Process >> Using the fact that we own our cartridges and be coherent with the philosophy of a fair DRM system, these platforms allow the user do with the games what we would do in the real world, being able to exchange/gift/lend or sell any cartridge that we own. Using the smart contracts capabilities we are able to write rules to perform these actions and benefiting the developers in the cases wherever possible.

Funding Process >> Lotus Core offers developers the opportunity to fund their existing or new game projects using Lotus Tokens (LTS), which serves as proof of investment. Developers who get funded will give a small percentage of their revenue per sale to Lotus Core after launching.

Token Sale

Crowdsale Opening Date


488 days ago

Crowdsale Closing Date


457 days ago




  • August 2017
    Protocol and app design.
  • September 2017
    Branding & Design.
  • November 2017
    Launch Project Site.
  • December - January 2018
    Base Contracts Development.
  • February 2018
    Presale Campaign.
  • March 2018
    Presale Event.
  • May 2018
    Crowdsale Event.
  • June - July 2018
    Developer Tools module development.
  • August - September 2018
    Library and Store modules development.
  • October 2018
    Funding module development.
  • November - December 2018
    Private Alpha in the testnet.
  • January 2019
    Public Beta version of the mainet.

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