Mon, 22 Jul 2019

NetworkUnits Token Sale

NetworkUnits Token Sale

Multiplayer Decentralized

Review Project

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

The Problems

  • Wasted Computing Resources
    A large portion of personal computers and leased servers’ computing power and bandwidth are not utilized to its full potential. Server plans that are not exactly suitable, requiring you to subscribe to a higher plan than necessary, or the average overpowered computer owner who uses it for browsing the web, writing documents and the occasional game of candy crush are particular examples of this.
  • Multiplayer functionality can be a pain and expensive to integrate
    Writing your own network code can be complicated and time consuming. Managing your own servers can be equally as complex and also expensive. As game developers we understand that the more time you have to work on the creative aspect of the game the better.
  • Incentivizing gamers can be tricky
    Without proper incentivization gamers can quickly get bored of a potentially great game. Integration of multiplayer will help but another level of incentivization especially regarding revenue generation could take it a lot further. Unfortunately this could be a very expensive feature as the developers would have to fund it.
  • It isn’t a fair fight
    Gamers expect a fair match and a good challenge. Sadly, most of them aren’t getting it. Cheating or broken matchmaking mechanics ruin entire gaming communities. Gamers become demotivated, stop spending on content and the full economic potential of the game is missed.
  • Massive games require massive Infrastructure
    Limited infrastructure at game launch can turn a good game into a failure. Network latency or down-time kills gaming experience and optimizing resource efficiency makes game development increasingly costly. The subsequent loss of turnover and reputation damage is significant. The 2014 Xmas DDOS attack on Sony is a particularly infamous example of this.



  • Turning trash into treasure
    There is a lot of unused processing power and bandwidth out there, Network Units intends to leverage it into a decentralized, blockchain controlled infrastructure used for multiplayer gaming that is cost effective and reliable.
  • Multiplayer functionality can be easier and cheaper to integrate
    With our easy to integrate Unity Asset developers can be freed of having to write complicated network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a highly popular third-party marketplace for the Unity Engine. This allows faster time to market and savings regarding development costs. Additionally, because Network Units relies on processing power and bandwidth that would otherwise be wasted, we can ensure a cost-effective solution that is cheaper than cloud services or dedicated hosting providers.
  • Gamers can mine tokens by playing
    Network units is unique in the sense that its verification process rewards gamers that connect their wallets to their gaming accounts with tokens as they help verify the service providers. Not only does this help improve active user counts but it can drive new players to your game that are looking for fresh ways to mine tokens and have plenty of fun in the process.
  • A reputation system
    The Network Units framework will have an in-built cross platform reputation system. This way when you are a collaborative player in one game it is likely you will be matched with collaborative players in all the games you play on the NU infrastructure. This reputation system can be used to support communitis(guilds/clans/alliances) that are looking for a particular style of players or a minimum reputation/score. Our anti cheating mechanism will be built right into the NU framework and will work hand in hand with the reputation system in order to prevent cheaters getting matched with the fair playing majority.
  • Network Units is decentralized
    Because the NU platform is decentralized we can offer a more resilient solution that is backed by its automatic failover in the event of a catastrophe or deliberate malpractices. This ensures players are seamlessly moved to a new provider so their gaming can continue without disruption.

Token Sale

Crowdsale Opening Date


621 days ago

Crowdsale Closing Date


547 days ago




  • 2015
    Evil Badger Company Registration
    Release of Wood Smash 3D on iOS and Android
  • 2016
    Release of El Mirador on iOS and Android with Cardboard VR support
    Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
    Experimentation of .netcore viability for multiplayer server functionality
  • Q1 2017
    Research into current Hosted Multiplayer Framework Solutions
    Research Optimization code for Dark Experiences on VR & Holo
  • Q3 2017
    UDP and RUDP library experimentations
    Zombie Mocap Development
    Spatial Mapping Implementation for HoloZombies
  • Q4 2017
    Network Units Service Provider Application Proof of Concept Development
    Bled of State Political Fighting Game Release to iOS and Android.
  • Q1 2018
    Initial Smart Contract Development for Verification Reputation
    Network Units Framework Proof of Concept Demo Release
    Acquire more Programmers as Contractors and/or Staff
  • Q2 2018
    UDP and RUDP library conversions to .netcore
    Viability Studies of TCP integration
    Initial Smart Contract Development for Active Client Verification
  • Q3 2018
    Initial Smart Contract Development for Masternode Staking
    Initial Release of Service Provider Application
  • Q4 2018
    Release Network Units Unity Asset with initial Real Time Action Networking functionality
  • Q1 2019
    Blockchain Storage and Database viability research
    Flagship Title Release
  • Q2 2019
    Full Integration of RUDP and TCP protocols
  • Q3 2019
    Flagship Title Release
  • Q4 2019
    Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality
  • Q1 2020
    Flagship Title Release

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